![]() ![]() In Quick Menu - Controls you can only “remap” the keys you defined in Settings - Input A RetroPad has an ABXY layout like a SNES gamepad plus four shoulder buttons and dual analog sticks like a Sony DualShock. RetroArch controls map real-world controller buttons to a virtual controller called a “RetroPad” A RetroPad does not exist in real life, it’s a concept only within RetroArch. However,… the result is the same… I map the keys for Vectrex and they save I map the keys for 3do and they save BUT the key maps affects Vectrex as the Vectrex keymap appears EXACTLY WHAT I KEY MAPED for 3do! And of course I can rekey map Vectrex and correct it to what it should be BUT they key map for 3DO has changed to reflect what was key mapped for Vectrex A Dog Chasing its own tail!) Under my previous install those files where showing 0kb now they read 1kb ![]() Ok update 5.34PM after having uninstalled retroarch and re installed it into my hyperspin folder I went to the remap file What you are not grasping is that when I bring up another core and make key map changes. ![]() how you set them globaly in Settings - Input - Port 1 Binds ?Īt this stage before I remap this differnet Core 4DO, the keys appear mapped EXACTLY as I mapped them for Vectrex… YES! They are save I have done this many times already! Does it have your changed keys preserved?.Restart RetroArch and launch the game with GCE - Vectrex (vecx) again. In the Controls menu press Save Core Remap FileĬlose RetroArch - DON’T CHANGE OTHER THINGS FOR NOW Go to Controls - Port 1 Controls and change a few keys Launch a game with the GCE - Vectrex (vecx) core Set default controls in Settings - Input - Port 1 Binds Go to Settings - User - Language and change it to English to make sure you can follow my steps exactly ![]()
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